Day-by-Day Progression
The day-by-day walkthrough for JoJo: Golden Spirit — every task that grants Quest XP, your daily checklist, and exactly which day unlocks each level.
Through Quest Level 6, there's no clock involved — clear the checklist and the level-up happens immediately. That changes at Lv.7, where a minimum day-count kicks in on top of the checklist, meaning grinding harder simply can't get you there faster. What follows is the exact day each level unlocks, paired with the task list that gets you there.
The schedule
| Day | Levels you can reach | What opens |
|---|---|---|
| 1 | 1–6 (as fast as your checklist allows) | Chat, Mail, Shop, Friends, Task list, Summoning, Interview Trial (Lv.3), Extreme Trial (Lv.4), World Boss & Badges (Lv.5), Bloody Battle, Guild, Collectibles, Dramatic Scenes, Arena (Lv.6) |
| 2 | 7, 8 | Guild Boss, Uncharted Journey, Guild Training (Lv.7) |
| 3 | 9, 10 | — |
| 4 | 11, 12 | — |
| 6 | 13, 14 | Double Clash, Spirit Realm (Lv.13) |
| 8 | 15, 16 | — |
| 10 | 17 | Guild Exploration |
| 12 | 18 | — |
| 14 | 19 | — |
| 16 | 20 (current cap) | — |
The levels not listed here aren't wasted days — they raise ceilings on systems you already have unlocked (deeper Extreme Trial and Bloody Battle tiers, more room to level heroes, and similar), just without adding anything new. The Account Level guide covers the complete breakdown.
Banked XP never expires
None of the XP from the tasks below disappears if you can't spend it yet — it sits banked until the day-gate for the next level actually lifts, then applies immediately. Clear everything available to you each day and you'll typically be sitting right at (or above) that day's cap, sometimes with enough surplus to jump straight into the next day's the moment it unlocks. The flip side: skip a day of Daily Quest, or leave Adventure Progress tasks unfinished, and every level after that slips later too.
Daily Quest: your everyday backbone
This set of 16 tasks resets every day, none of it gated behind Account Level 7+, so there's no reason not to start clearing it from Day 1. It's the steady source of Quest XP for the entire game, not a phase you outgrow:
- Log in once — 5 XP
- Clear 1 mainline stage — 5 XP
- Complete 1 Interview Trial attempt — 5 XP
- Claim 1 reward from Breakout Operation — 5 XP
- Complete 1 Speedwagon Investigation Request — 5 XP
- Participate in Arena once — 5 XP
- Level up any hero once — 5 XP
- Complete 1 Recruitment pull — 5 XP
- Claim 1 reward from a Team Dungeon — 5 XP
- Craft 1 Badge — 5 XP
- Complete 1 Double Clash attempt — 5 XP
- Complete 1 Bloody Battle attempt — 5 XP
- Participate in World Boss once — 5 XP
- Enhance any Dramatic Scene once — 5 XP
- Upgrade any Ability once — 5 XP
- Complete 1 Uncharted Journey run — 5 XP
A full clear pays 80 Quest XP, and finishing 8 of the 16 also unlocks a bonus item from the Daily Progress Chest.
The rest of your daily routine
None of what follows contributes Quest XP, but each entry is worth doing once it's actually unlocked for you — cross-check against the schedule above before assuming something's available. Several of these carry no daily cap at all, called out explicitly below:
- World Boss — 10 attempts per difficulty (unlocks Lv.5, Day 1)
- Arena — 5 free tickets, more purchasable (unlocks Lv.6, Day 1)
- Interview Trial — no daily cap, clear as many as your stamina allows (unlocks Lv.3, Day 1)
- Extreme Trial — no cap on attempts; spend down your free reward tickets, they reset daily (unlocks Lv.4, Day 1)
- Bloody Battle — no daily cap, push your ladder as far as one run allows (unlocks Lv.6, Day 1)
- Speedwagon Investigation — keep all your dispatch slots filled, up to 3 (unlocks Lv.4, Day 1)
- Guild Boss — spend whatever challenge entries you have (unlocks Lv.7, Day 2)
- Guild Training — spend your daily training entries (unlocks Lv.7, Day 2, once in a Guild)
- Double Clash — no daily cap; up to 3 co-op character rentals a day if you use them (unlocks Lv.13, Day 6)
- Uncharted Journey — spend today's ticket, 1/day, stockpiles up to 7 (unlocks Lv.7, Day 2)
- Guild Exploration — clear whatever attempts are available against this cycle's bosses (unlocks Lv.17, Day 10)
Neither Guild Boss nor Guild Training publishes a fixed number of daily entries — just work through whatever the game currently shows you as available.
Adventure Progress: the one-time checklist behind every level
Every task in this section, unlike Daily Quest, only counts once. They're organized by the level each one counts toward — most levels' own task lists cover the XP requirement exactly or with a small cushion, but a few don't: Lv.8, Lv.10, and especially Lv.19 (which needs 5,000 XP against only 1,050 available from its own tasks) depend on banked Daily Quest XP to close the gap, which is exactly why skipping days compounds.
Lv.1 — Day 1, 2 tasks, 100 XP needed
- Clear Chapter 1 story — 50 XP
- Clear Golden Wind, stage 1-5 — 50 XP
Lv.2 — Day 1, 3 tasks, 150 XP needed
- Clear Chapter 2 story — 50 XP
- Clear Bucciarati Is Coming, stage 2-5 — 50 XP
- Level 5 heroes to Lv.10 — 50 XP
Lv.3 — Day 1, 2 tasks, 100 XP needed
- Clear Interview Trial stage 5 — 50 XP
- Level 5 heroes to Lv.15 — 50 XP
Lv.4 — Day 1, 6 tasks, 300 XP needed
- Clear Chapter 3 story — 50 XP
- Level 2 heroes to Lv.20 — 50 XP
- Clear Gang Invitation, stage 3-10 — 50 XP
- Level 5 heroes to Lv.20 — 50 XP
- Complete 3 Speedwagon Investigation Requests — 50 XP
- Clear Breakout Operation Lv.20, Easy A-rank — 50 XP
Lv.5 — Day 1, 12 tasks, 600 XP needed (650 available)
- Clear Chapter 4 story — 50 XP
- Level 2 heroes to Lv.25 — 50 XP
- Clear Find Polpo's Fortune!, stage 4-10 — 50 XP
- Level 5 heroes to Lv.25 — 50 XP
- Level 5 heroes' Ability to Lv.10 — 50 XP
- Score B-rank or higher vs. World Boss (difficulty 1, 1 boss) — 50 XP
- Craft 1 Badge of blue quality or higher — 50 XP
- Equip 4 Badges of any quality — 50 XP
- Level 3 heroes' Ability to Lv.25 — 50 XP
- Reach Collection total level 5 — 50 XP
- Clear Interview Trial stage 10 — 50 XP
- Clear Breakout Operation Lv.20, Easy S-rank — 100 XP
Lv.6 — Day 1, 13 tasks, 645 XP needed (800 available)
- Level 5 heroes' Ability to Lv.25 — 50 XP
- Clear Breakout Operation Lv.20, Easy SS-rank — 100 XP
- Obtain 2 pieces of orange gear, rank 20+ — 100 XP
- Equip 2 Dramatic Scenes enhanced to Lv.4 — 100 XP
- Activate 1 Collectible — 50 XP
- Reach Collection total level 7 — 50 XP
- Upgrade 1 Collectible to Lv.2 — 50 XP
- Score A-rank or higher vs. World Boss (difficulty 1, 1 boss) — 50 XP
- Join a Guild — 50 XP
- Clear Golden Wind, Hard stage 1-5 — 50 XP
- Challenge Arena 3 times — 50 XP
- Clear Interview Trial 15 — 50 XP
- Clear Bloody Battle chapter 1 — 50 XP
Lv.7 — Day 2, 13 tasks, 650 XP needed (750 available)
- Clear Chapter 5 story — 50 XP
- Level 2 heroes to Lv.30 — 50 XP
- Clear Six Bullets Appears, stage 5-10 — 50 XP
- Level 5 heroes to Lv.30 — 50 XP
- Clear Bloody Battle chapter 2 — 50 XP
- Level 5 heroes' Ability to Lv.30 — 50 XP
- Clear Breakout Operation Team Lv.20, Easy B-rank — 100 XP
- Clear Uncharted Journey once — 50 XP
- Join or form a Guild Boss team — 100 XP
- Obtain 20 pieces of purple gear, rank 20+ — 50 XP
- Equip 4 Dramatic Scenes enhanced to Lv.4 — 50 XP
- Upgrade 2 Collectibles to Lv.2 — 50 XP
- Reach Collection total level 10 — 50 XP
Lv.8 — Day 2, 7 tasks, 415 XP needed (350 available — 65 short, made up from Daily Quest)
- Score B-rank or higher vs. World Boss (difficulty 1, 2 bosses) — 50 XP
- Score A-rank or higher vs. World Boss (difficulty 1, 2 bosses) — 50 XP
- Equip 10 Badges of any quality — 50 XP
- Clear Interview Trial 40 — 50 XP
- Level 6 heroes to Lv.30 — 50 XP
- Level 6 heroes' Ability to Lv.30 — 50 XP
- Clear Breakout Operation Team Lv.20, Easy A-rank — 50 XP
Lv.9 — Day 3, 15 tasks, 750 XP needed
- Clear Chapter 6 story — 50 XP
- Level 2 heroes to Lv.35 — 50 XP
- Clear Narancia's Li'l Bomber, stage 6-10 — 50 XP
- Level 5 heroes to Lv.35 — 50 XP
- Clear Bucciarati Is Coming, Hard stage 2-10 — 50 XP
- Reach Guild Training total level 10 — 50 XP
- Clear Bloody Battle chapter 3 — 50 XP
- Level 5 heroes' Ability to Lv.35 — 50 XP
- Score B-rank or higher vs. World Boss (difficulty 1, 3 bosses) — 50 XP
- Equip 4 blue 3-star Badges — 50 XP
- Upgrade 4 Collectibles to Lv.2 — 50 XP
- Equip 8 Dramatic Scenes enhanced to Lv.4 — 50 XP
- Clear Breakout Operation Lv.20, Team Easy S-rank — 50 XP
- Clear Breakout Operation Lv.20, Team Easy SS-rank — 50 XP
- Equip 12 Dramatic Scenes enhanced to Lv.4 — 50 XP
Lv.10 — Day 3, 6 tasks, 375 XP needed (300 available — 75 short, made up from Daily Quest)
- Clear Interview Trial 55 — 50 XP
- Clear Uncharted Journey twice — 50 XP
- Challenge the Guild Boss once — 50 XP
- Level 6 heroes to Lv.35 — 50 XP
- Level 6 heroes' Ability to Lv.35 — 50 XP
- Score A-rank or higher vs. World Boss (difficulty 1, 3 bosses) — 50 XP
Lv.11 — Day 4, 10 tasks, 500 XP needed
- Clear Chapter 7 story — 50 XP
- Level 2 heroes to Lv.40 — 50 XP
- Clear Mirror Man and Purple Smoke, stage 7-10 — 50 XP
- Level 5 heroes to Lv.40 — 50 XP
- Clear Bloody Battle chapter 4 — 50 XP
- Level 5 heroes' Ability to Lv.40 — 50 XP
- Upgrade 6 Collectibles to Lv.2 — 50 XP
- Reach Collection total level 15 — 50 XP
- Score B-rank or higher vs. World Boss (difficulty 1, 4 bosses) — 50 XP
- Equip 2 purple 1-star Badges — 50 XP
Lv.12 — Day 4, 12 tasks, 600 XP needed
- Clear Breakout Operation Lv.40, Easy A-rank — 50 XP
- Equip 20 Dramatic Scenes at Lv.40 — 50 XP
- Clear Breakout Operation Lv.40, Easy S-rank — 50 XP
- Clear Breakout Operation Lv.40, Easy SS-rank — 50 XP
- Equip 4 Dramatic Scenes, rank 40, enhanced to Lv.4 — 50 XP
- Challenge the Guild Boss once — 50 XP
- Clear Interview Trial 80 — 50 XP
- Clear Bloody Battle chapter 5 — 50 XP
- Clear Uncharted Journey twice more (4 total) — 50 XP
- Level 6 heroes to Lv.40 — 50 XP
- Level 6 heroes' Ability to Lv.40 — 50 XP
- Score A-rank or higher vs. World Boss (difficulty 1, 4 bosses) — 50 XP
Lv.13 — Day 6, 18 tasks, 900 XP needed
- Clear Chapter 8 story — 50 XP
- Level 2 heroes to Lv.45 — 50 XP
- Clear Express Train to Florence, stage 8-10 — 50 XP
- Level 5 heroes to Lv.45 — 50 XP
- Clear Find Polpo's Fortune!, Hard stage 4-10 — 50 XP
- Reach Guild Training total level 20 — 50 XP
- Clear Bloody Battle chapter 6 — 50 XP
- Level 5 heroes' Ability to Lv.45 — 50 XP
- Score B-rank or higher vs. World Boss (difficulty 1, 5 bosses) — 50 XP
- Equip 4 purple 1-star Badges — 50 XP
- Upgrade 10 Collectibles to Lv.2 — 50 XP
- Own 1 two-star Collectible — 50 XP
- Clear Breakout Operation Team Dungeon Lv.40, A-rank — 50 XP
- Clear Breakout Operation Team Dungeon Lv.40, S-rank — 50 XP
- Equip 8 Dramatic Scenes, rank 40, enhanced to Lv.4 — 50 XP
- Equip 12 Dramatic Scenes, rank 40, enhanced to Lv.4 — 50 XP
- Perfect-clear Double Clash chapter 1 — 50 XP
- Equip 3 heroes, each with 3 Spirits of any size — 50 XP
Lv.14 — Day 6, 9 tasks, 450 XP needed
- Clear Interview Trial 95 — 50 XP
- Clear Bloody Battle chapter 7 — 50 XP
- Defeat the Uncharted Journey boss (5-6) — 50 XP
- Level 6 heroes to Lv.45 — 50 XP
- Level 6 heroes' Ability to Lv.45 — 50 XP
- Perfect-clear Double Clash chapter 2 — 50 XP
- Equip 5 heroes with 3 Spirits of any size — 50 XP
- Challenge the Guild Boss once — 50 XP
- Score S-rank or higher vs. World Boss (difficulty 1, 1 boss) — 50 XP
Lv.15 — Day 8, 16 tasks, 800 XP needed
- Clear Chapter 9 story — 50 XP
- Level 2 heroes to Lv.50 — 50 XP
- Clear Babyhead, stage 9-10 — 50 XP
- Level 5 heroes to Lv.50 — 50 XP
- Clear Bloody Battle chapter 8 — 50 XP
- Level 5 heroes' Ability to Lv.50 — 50 XP
- Score A-rank or higher vs. World Boss (difficulty 1, 5 bosses) — 50 XP
- Equip 8 purple 1-star Badges — 50 XP
- Own 2 Collectibles upgraded to 2-star — 50 XP
- Obtain 10 pieces of orange gear, rank 40+ — 50 XP
- Equip 16 Dramatic Scenes, rank 40, enhanced to Lv.4 — 50 XP
- Equip 20 Dramatic Scenes, rank 40, enhanced to Lv.4 — 50 XP
- Clear Breakout Operation Team Dungeon Lv.40, SS-rank — 50 XP
- Perfect-clear Double Clash chapter 3 — 50 XP
- Perform 1 Spirit Ascension (grow a spirit to a larger size) — 50 XP
- Equip 4 heroes, each with at least 1 Spirit of size 3 — 50 XP
Lv.16 — Day 8, 9 tasks, 450 XP needed
- Clear Interview Trial 115 — 50 XP
- Equip 4 pieces of red gear, rank 40+ — 50 XP
- Score B-rank or higher vs. World Boss (difficulty 2, 1 boss) — 50 XP
- Clear Uncharted Journey difficulty 2 twice — 50 XP
- Clear Bloody Battle chapter 9 — 50 XP
- Level 6 heroes to Lv.50 — 50 XP
- Level 6 heroes' Ability to Lv.50 — 50 XP
- Perfect-clear Double Clash chapter 4 — 50 XP
- Equip 5 heroes with at least 1 Spirit of size 3 — 50 XP
Lv.17 — Day 10, 19 tasks, 950 XP needed
- Clear Chapter 10 story — 50 XP
- Level 2 heroes to Lv.55 — 50 XP
- Clear White Ice, stage 10-10 — 50 XP
- Level 5 heroes to Lv.55 — 50 XP
- Clear Six Bullets Appears, Hard stage 5-15 — 50 XP
- Clear Bloody Battle chapter 10 — 50 XP
- Level 5 heroes' Ability to Lv.55 — 50 XP
- Equip 8 pieces of red gear, rank 40+ — 50 XP
- Equip 8 Dramatic Scenes, rank 40, enhanced to Lv.8 — 50 XP
- Equip 16 Dramatic Scenes, rank 40, enhanced to Lv.8 — 50 XP
- Score B-rank or higher vs. World Boss (difficulty 2, 2 bosses) — 50 XP
- Defeat 1 boss within Guild Exploration — 50 XP
- Clear Interview Trial 130 — 50 XP
- Clear Uncharted Journey difficulty 2 twice more (4 total) — 50 XP
- Level 6 heroes to Lv.55 — 50 XP
- Level 6 heroes' Ability to Lv.55 — 50 XP
- Perfect-clear Double Clash chapter 6 — 50 XP
- Equip 1 hero with at least 2 Spirits of size 3 — 50 XP
- Complete 8 tasks within Guild Exploration — 50 XP
Lv.18 — Day 12, 21 tasks, 1,050 XP needed
- Clear Chapter 11 story — 50 XP
- Level 2 heroes to Lv.60 — 50 XP
- Clear The Mystery of Emperor Crimson, stage 11-10 — 50 XP
- Level 5 heroes to Lv.60 — 50 XP
- Clear Bloody Battle chapter 11 — 50 XP
- Level 5 heroes' Ability to Lv.60 — 50 XP
- Own 3 Collectibles upgraded to 2-star — 50 XP
- Score A-rank or higher vs. World Boss (difficulty 2, 3 bosses) — 50 XP
- Clear Breakout Operation Lv.60, Easy A-rank — 50 XP
- Clear Breakout Operation Lv.60, Easy SS-rank — 50 XP
- Obtain 20 pieces of purple gear, rank 60+ — 50 XP
- Equip 4 Dramatic Scenes, rank 60, enhanced to Lv.4 — 50 XP
- Equip 8 Dramatic Scenes, rank 60, enhanced to Lv.4 — 50 XP
- Clear Interview Trial 140 — 50 XP
- Clear Uncharted Journey difficulty 2 twice more (6 total) — 50 XP
- Defeat the Uncharted Journey boss (difficulty 2) — 50 XP
- Level 6 heroes to Lv.60 — 50 XP
- Level 6 heroes' Ability to Lv.60 — 50 XP
- Perfect-clear Double Clash chapter 8 — 50 XP
- Equip 3 heroes with at least 2 Spirits of size 3 — 50 XP
- Complete 8 tasks within Guild Exploration — 50 XP
Lv.19 — Day 14, 21 tasks, 5,000 XP needed (1,050 available — 3,950 short, made up from Daily Quest)
- Clear Chapter 12 story — 50 XP
- Level 2 heroes to Lv.65 — 50 XP
- Clear Crush and Talking Mouth, stage 12-10 — 50 XP
- Level 5 heroes to Lv.65 — 50 XP
- Clear Bloody Battle chapter 12 — 50 XP
- Level 5 heroes' Ability to Lv.65 — 50 XP
- Clear Breakout Operation Team Dungeon Lv.60, A-rank — 50 XP
- Clear Breakout Operation Team Dungeon Lv.60, SS-rank — 50 XP
- Equip 4 pieces of red gear, rank 60+ — 50 XP
- Equip 8 Dramatic Scenes, rank 60, enhanced to Lv.8 — 50 XP
- Equip 16 Dramatic Scenes, rank 60, enhanced to Lv.8 — 50 XP
- Score A-rank or higher vs. World Boss (difficulty 2, 4 bosses) — 50 XP
- Equip 4 purple 3-star Badges — 50 XP
- Clear Interview Trial 150 — 50 XP
- Clear Uncharted Journey difficulty 3 twice — 50 XP
- Level 6 heroes to Lv.65 — 50 XP
- Level 6 heroes' Ability to Lv.65 — 50 XP
- Perfect-clear Double Clash chapter 10 — 50 XP
- Equip 5 heroes with at least 2 Spirits of size 3 — 50 XP
- Complete 8 tasks within Guild Exploration — 50 XP
- Defeat 1 boss within Guild Exploration — 50 XP
Related
- Account Level — the full level → chapter → unlock table.
- Beginner's Guide — your daily checklist once everything above is open.
