Golden Spirit Codex
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Extreme Trial

Extreme Trial in JoJo: Golden Spirit — the key-gated solo and team dungeon, and how far its difficulty ladder actually goes.

Extreme Trial opens up at Account Lv.4 as a dungeon you enter by spending Extreme Trial Keys, with separate solo and team versions available. How far you climb its difficulty ladder is purely a function of how strong a roster you're bringing.

The ladder runs deeper than it appears

There are 200 stages defined on Extreme Trial's ladder, organized into named brackets like "Lv.20," "Lv.40," and "Lv.60" as markers along the way. It's tempting to think progress stops once you hit whichever bracket is currently your ceiling, but the stage data extends far beyond that point — there's substantial room to keep climbing as your account grows. Because rewards drop every 5 stages rather than only at bracket boundaries, there's no real reason to stop once a named tier is cleared.

Getting the most out of it

Keep pushing as far as your current roster allows instead of stopping at the first bracket name you reach — every 5th stage pays out regardless of whether you've hit a new bracket. Since team mode runs on the identical ladder as solo, a roster that clears well solo is a reasonable predictor of how far it'll go in team runs too.

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