Account Level
Every Account Level unlock in JoJo: Golden Spirit, from the story chapter it needs to the mode it opens.
Nearly the entire mode list sits behind Account Level, which climbs through a combination of story clears, hero leveling, and mode checklists. From Lv.7 on, though, checklists alone aren't enough — each new level also requires a minimum number of days since account creation, on top of whatever tasks you've cleared. The level cap currently sits at 20; the day-by-day schedule lays out exactly which day unlocks which level.
The unlock table
| Level | Story chapter | New mode or system |
|---|---|---|
| 1 | Chapter 1 | — |
| 2 | Chapter 2 | — |
| 3 | — | Interview Trial |
| 4 | Chapter 3 | Extreme Trial |
| 5 | Chapter 4 | World Boss, Badges |
| 6 | — | Bloody Battle, Guild, Arena |
| 7 | Chapter 5 | Uncharted Journey, Guild Boss, Extreme Trial (Team) |
| 9 | Chapter 6 | — |
| 11 | Chapter 7 | — |
| 13 | Chapter 8 | Double Clash, Spirit Realm |
| 15 | Chapter 9 | — |
| 17 | Chapter 10 | Guild Exploration |
| 18 | Chapter 11 | — |
| 19 | Chapter 12 | — |
| 20 | — | (current cap) |
The levels missing from this table — 8, 10, 12, 14, 16 — aren't dead weight; they push the ceiling higher on systems you already have access to, like deeper Interview Trial and Extreme Trial checkpoints and further hero-leveling room, rather than opening something new outright.
Why this is worth tracking
With so much of the game locked behind this one number, and most levels also tied to a specific story chapter, the single fastest way to unlock whatever's currently blocking you is usually just to keep advancing the main story alongside everything else.
Related
- Day-by-Day Progression — exactly which day each level-up gate opens.
- Beginner's Guide — what to prioritize as these unlock.
- Double Clash and Spirit Realm — the Lv.13 pair.
- Extreme Trial and Bloody Battle — their own difficulty ladders.
